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Two suggestions for future Lisp Machine Software:

1) If mouse movements were related to velocity on 
a log scale, it might be easier to finely position
the mouse while still being able to quickly move
it from one end of the screen to the other.

2) It is often useful to be able to use logical 
predicates on numbers with 0 treated as nil and
anything else treated as t.  In particular, it 
would make hardware simulation cleaner and help 
out when storing boolean quantities in art-1b arrays.