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consing of graphics operations
Date: Mon, 9 May 1994 19:43:13 -0400
From: "Scott D. Anderson" <anderson@titanic.cs.umass.edu>
My question is about consing during graphics operations. I know that certain
CLIM operations, such as with-output-as-presentation will cons, but what about
drawing lines and circles? I have an application which is doing some animation
of an ongoing simulation, and I want to have the objects move from place to
place by drawing and undrawing them with +flipping-ink+.
I'm using CLIM 2.0 in Lucid on a SPARC. The code I've given below yields the
following consing measurements:
about 365 words per call to draw-circle*.
about 158 words per call to draw-line*.
about 596 words per call to draw-arrow*.
This seems awfully high to me. Is it reasonable? I can't think of why these
operations would need to cons. Is there a way to reduce the amount of consing
they do?
Most of this consing is associated with output-recording. In
addition, you are leaving the circles and arrows on the back of the
eight-by-ten color glossy..., er I mean on the pane.
You need to learn about:
(a) Turning output-recording off. This won't be the right thing for
you in all cases, but if you know that a particular piece of output
won't be on the screen for very long, you may wish to draw it with
output-recording off. Look up WITH-OUTPUT-RECORDING-OPTIONS.
(b) Erasing output records. Even if you cons them in the first place,
if you erase them shortly afterward, any generational GC will do a
better job of cleaning them up. Look up ERASE-OUTPUT-RECORD.
(c) If some parts of your animation involve simply moving a graphic
shape from one place to another, you may be able to re-use the output
record in the new location. This is a bit of a black art, CLIM's
internal representation of coordinates being a bit hairy, but you can
get specific help on this list.
(d) Incremental redisplay. A general facility, incremental redisplay
is often expensive overkill for simple tasks. But you should know
about it. Look up UPDATING-OUTPUT.
(e) Designing your own output-records for the specific task. Also a
bit of a black art, but the best way to get ultimate performance.
Again, ask specific questions here.
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