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Usiing Off-screen drawing with trap calls



Hi.

	I am currently working on trying to use off screen drawing in MCL using
offscreen graphics worlds, e.g. NewGWorld and related traps.  I was wondering
if you had any sample code that I could see implementing this.  Any help is
much appreciated.

Thanks,
Doug Soo
Visible Language Workshop
MIT Media Lab
(617)253-4406