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Re: X bindings in Scheme [long]
> Actually, what I'd like is Xt (or, even better, Motif) from Scheme. It
> would be even better to be able to write widgets in Scheme! The problem
> is that the architecture of Xt involves a lot of callbacks, and,
> generally (unless you're using the DECWRL compiler) you can't call
> Scheme from C.
The `Elk' Scheme interpreter provides an interface to the Motif widget
set. It allows you to interactively `explore' the Motif widgets.
Here is a small example program that allows you to set up and use Motif
pulldown, popup, and option menus:
-----------------------------------------------------------------
;;; -*-Scheme-*-
(define (create-menu type parent args)
(define grand-parent (widget-parent parent))
(if (and (not (eq? grand-parent 'none))
(eq? (widget-class grand-parent) (find-class 'menu-shell)))
(set! parent grand-parent))
(let ((shell (create-popup-shell (find-class 'menu-shell)
parent 'width 100 'height 100)))
(apply create-widget (find-class 'row-column) shell
'row-column-type type args)))
(define (create-popup-menu parent . args)
(create-menu 'menu-popup parent args))
(define (create-pulldown-menu parent . args)
(create-menu 'menu-pulldown parent args))
(define (create-option-menu parent . args)
(apply create-managed-widget (find-class 'row-column) parent
'row-column-type 'menu-option args))
(define (create-cascade-pulldown parent pulldown . args)
(let ((button (create-managed-widget (find-class 'cascade-button) parent)))
(set-values! button 'sub-menu-id pulldown)
(apply set-values! button args)
button))
(define (menu-add-item! type menu args)
(let ((item (create-managed-widget (find-class type) menu)))
(apply set-values! item args)
item))
(define (menu-add-label! menu . args)
(menu-add-item! 'label menu args))
(define (menu-add-separator! menu . args)
(menu-add-item! 'separator menu args))
(define (menu-add-button! menu . args)
(menu-add-item! 'push-button menu args))
-----------------------------------------------------------------
The following is a small example how you would use the above module to
create a popup menu:
-----------------------------------------------------------------
(require 'motif)
(load-widgets shell row-column cascade-button push-button label separator
drawing-area)
(load 'menu-stuff)
(define con (create-context))
(define dpy (initialize-display con #f 'popup 'demo))
(define top (create-shell 'popup 'demo (find-class 'application-shell) dpy))
(define w (create-managed-widget (find-class 'drawing-area) top))
(set-values! w 'width 350 'height 100)
(define menu (create-popup-menu w 'which-button 1))
(menu-add-label! menu 'label-string "Popup menu" 'font-list "9x15")
(menu-add-separator! menu)
(menu-add-button! menu 'label-string "item 1")
(menu-add-button! menu 'label-string "item 2")
(menu-add-button! menu 'label-string "item 3")
(menu-add-separator! menu)
(define quit-button (menu-add-button! menu 'label-string "quit"))
(add-callback quit-button 'activate-callback (lambda args (exit)))
(popup-menu-attach-to! menu w)
(realize-widget top)
(context-main-loop con)
-----------------------------------------------------------------
If you have any questions about Elk drop me a letter.
Regards,
--
Oliver Laumann net@TUB.BITNET net@tub.cs.tu-berlin.de net@tub.UUCP