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Symbolics-based simulation



Fellow SLUG members may remember my active participation in the user
community for the last five years, including organizing and managing
the technical program at the National SLUG Meeting here at
Washington's Georgetown University back in 1986.  My employer,
Advanced Decision Systems, has continued to be a home for the
development and application of AI and other technologies, using the
best available techniques and tools, and with a marvelous
interdisciplinary staff.

I am always happy to share news of an opportunity to use the Symbolics
development environment for exciting new projects.  I am attaching the
two official position descriptions below, but would rather describe the
situation in my own words first.

We have a two-year project which has just begun in which we will be
using object-oriented programming techniques for battlefield
simulation.  Of course, this approach is nothing new to Symbolics
users, however, the project includes the design and development of a
scenario generation assistant which will guide, correct and learn from
the user to more easily and graphically create valid force placements,
organizations and tasks: really a "smart" game player's helper.  We
will use Symbolics color graphics, as well as several existing
databases of cartographic and military force data.  We are not
planning to use any commercial shells. Additionally, the software from
the DARPA AirLand Battle Management program will be available to us,
together with the advice (under subcontract) of such world-class
military historians as Col. Trevor Dupuy.  The combat models and
forces (including the board game TacAir) will be unclassified,
although due to export restrictions, this position will require US
citizenship.  (Other assignments may require a background investigation.)

[We also have a second project that will use a Silicon Graphics
computer to create a system which will guide and evaluate the design
of cockpit displays. Candidates with excellent Unix/C/C++ experience
are encouraged to reply.]

The ADS offices in Mountain View, California and Arlington, Virginia
are fully connected via the Internet with each other and with the
client.  These positions are located in our office in northern
Virginia, one of the most prosperous and beautiful areas of the
country.  Duties will depend on your skills; the opportunity in this
project for professional growth and project leadership responsibility
is excellent.

If you know the Symbolics, and would like to know more about us or
this opportunity, please feel free to telephone me at the number
below.  I encourage electronic submissions of resumes to me, or to my
Department Manager, Franz Hatfield (hatfield@ads.com).

- MDG -
Mark D. Grover (grover@Potomac.ADS.COM)				 703-243-1611
Advanced Decision Systems          1500 Wilson Blvd #512; Arlington, VA 22209

There are terrible people who, instead of solving a problem, bungle it
and make it more difficult for all who come after.  Whoever can't hit
the nail on the head should, please, not hit it at all. --- Friedrich Nietzsche


---------------------------
PROJECT LEADER

Required: Experienced project leader (5-10 years professional
experience) with master's degree or equivalent experience and broad
background in military combat simulation models and technology;
experience in military wargaming and simulation community; knowledge
of AI methods and programming techniques including knowledge-based
simulation technology.

Desired: Knowledge of and experience developing object-oriented
simulations; experience with large scale theater and operational level
wargames, including scenario development techniques.

PROGRAMMER

Required: Programmer with bachelors degree or higher and 3-5 years
experience programming Lisp machines (prefer Symbolics experience) and
(preferably color) graphics interfaces.  Extensive experience with
LISP and one or more object-oriented languages, e.g., Flavors,
CLOS.

Desirable: Experience developing object-oriented simulations
(preferably on LISP Machines); large-scale ground/air combat
simulations; experience with Unix, C, C++ and Silicon Graphics
workstations and graphics packages.