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Sound in MCL


If I have a handle onto a snd resource which represents sampled sound data, 
and I need to access the sampled data directly (to do some analysis of the
features of the sound) how can I do that?

I can see how to get the information once I have my hands on the SoundHeader
record, but I can't figure out how to get my hands on that starting from the
handle (returned by #_SndRecord) since MCL seems to be missing the 
GetSoundHeaderOffset trap.

Any suggestions?