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SndPlay problem

I'm playing asynchronous sounds and am having trouble.  The sounds
regularly turn to white noise when the screen redraws.

The screen is completely covered by a gworld (actually, the gworld extends
beyond the edges of the monitor), and I do some simple drawing on top of

Simple drawing includes:


Does anybody know of any possible source of conflict between the sound
manager using asynchronous sound and QuickDraw calls?

-- "TANSTAAFL" Rich lynch@ils.nwu.edu