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Re: FF call to Think C object code?

Beau Sheil (sheil@adoc.xerox.com) wrote:
: Sorry to ask what is probably a well worn question yet again, but...

: Is it possible to FFcall code that has been compiled using Think C or does it
: HAVE to be MPW object code?  (Old) documentation I have seems to suggest that the
: mechanism is MPW object file specific.

I just went through this writing an interface to SpriteWorld.
Cartier's Contribs (available at cambridge.apple.com) has a mechanism
for doing this.  You must have the source code to the C program to use
it.  You might get away with attaching a code library (which you don't have
source to) to some C interface code but I had problems with that.

The basic idea is to save out the C program as a code resource.  Using
the fact that a jump to the start of a code resource is the same as a
call to MAIN() you can have MAIN return the addresses of the routines
you then want to ff-call from Lisp.  Cartier has some C macros, a very
nice Lisp interface to ff-call and an example that make all of this

One word of wisdom -- his C example shows all C functions being passed
Lisp arguments and then having to convert them into C types.  Using
that as a guide you would have to change all of your C functions to
call his conversion macros.  I found it was possible to use the
regular ff-call types (like :mac, :word and :long) in his Lisp
interface to ff-call to pass values to the C code without having to do any
conversion.  The only problem was passing in byte-sized arguments
(like small enumerated types and booleans) which Think C expects (if
fns are defined using prototypes) in the high byte (rather than low
byte as you might expect) of the argument.  Conversion there (ash
<num> 8) there is easy.

I had problems calling the Gestalt trap in a multisegmented code
resource so you might have to fit everything in a single segment.