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I'm trying to write a simluation-type game like life.  I'd like to have
various species that would die, procreate, eat, etc.

I'm thinking that I need a function to calculate the likelihood that an
animal will do X, assuming a standard distribution around an average time

A quick perusal of co-workers and a stats book gives me a lot of arguments,
a lot of formulas that look wrong, and a headache.

I guess I'm asking for something like random, that will return a higher
probability the closer (time) is to a pre-set value.

Any suggestions welcome.  e-mail would probably be most appropriate.  I'll
summarize if warranted.
-- "TANSTAAFL" Rich lynch@ils.nwu.edu