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Re: regions
- To: drexler@netcom.com (K. Eric Drexler)
- Subject: Re: regions
- From: Michael Travers <mt@media.mit.edu>
- Date: Mon, 05 Dec 94 00:53:35 -0500
- Cc: info-mcl@cambridge.apple.com
- In-reply-to: Your message of "Fri, 02 Dec 94 09:35:02 PST." <199412021634.IAA19704@netcom.netcom.com>
- Sender: owner-info-mcl@digitool.com
In working on a molecular graphics application that demands animation, I
find myself wanting to do offscreen drawing with quick display of the
results. After hours of manual pondering and experimentation, I'm
mystified.
1) Is there a standard way to do this other than to use regions?
You probably want to use GWorlds, which are offscreen drawing
environments (that is, they provide a way to create an offscreen
pixmap that you can draw into). There are a number of
user-contributed code packages that let you work with them. I have a
rather minimal package that uses GWorlds for sprite animation, which
is in mt-lisp-contribs on the Apple Cambridge FTP site. Alan
Ruttenberg has written a more elaborate system called Sheets which
integrates GWorlds into the MCL view system. Both let you do
offscreen drawing and double-buffered animation.
- References:
- regions
- From: drexler@netcom.com (K. Eric Drexler)