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SndPlay problem
- Subject: SndPlay problem
- From: lynch@ils.nwu.edu
- Date: Thu, 3 Jun 93 14:11:11 CDT
I'm playing asynchronous sounds and am having trouble. The sounds
regularly turn to white noise when the screen redraws.
The screen is completely covered by a gworld (actually, the gworld extends
beyond the edges of the monitor), and I do some simple drawing on top of
that.
Simple drawing includes:
_DrawString
_TextBox
_PaintRect
Does anybody know of any possible source of conflict between the sound
manager using asynchronous sound and QuickDraw calls?
--
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-- "TANSTAAFL" Rich lynch@ils.nwu.edu