[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

SndPlay problem



I'm playing asynchronous sounds and am having trouble.  The sounds
regularly turn to white noise when the screen redraws.

The screen is completely covered by a gworld (actually, the gworld extends
beyond the edges of the monitor), and I do some simple drawing on top of
that.

Simple drawing includes:

_DrawString
_TextBox
_PaintRect

Does anybody know of any possible source of conflict between the sound
manager using asynchronous sound and QuickDraw calls?

-- 
--
-- "TANSTAAFL" Rich lynch@ils.nwu.edu