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SndPlay problem
- Subject: SndPlay problem
 
- From: shen@glean.Jpl.Nasa.Gov (Sheldon Shen)
 
- Date: Thu, 3 Jun 93 14:05:55 PDT
 
>I'm playing asynchronous sounds and am having trouble.  The sounds
>regularly turn to white noise when the screen redraws.
>The screen is completely covered by a gworld (actually, the gworld extends
>beyond the edges of the monitor), and I do some simple drawing on top of
>that.
>Simple drawing includes:
>_DrawString
>_TextBox
>_PaintRect
>Does anybody know of any possible source of conflict between the sound
>manager using asynchronous sound and QuickDraw calls?
>-- 
>--
>-- "TANSTAAFL" Rich lynch@ils.nwu.edu
I had the same problem. It happens when the sound is kind of "long",
say more than 5 seconds.  I ended up cutting the sound short.  
I did not use gworld.  The drawing is to the window directly.
Sheldon Shen